Avatar Anarchy: All Enchantments

85+ Custom Enchants!

Helmet Enchantments

Glowing: Allows the user to see in the dark

Mermaid: Allows the user to breathe underwater

Implants: Slowly feeds the player while walking

Commander: Gives nearby faction members haste

Boots Enchantments

Springs: A small jump boost

Anti-Gravity: A large jump boost

Gears: A speed boost

Rocket: While low on HP, the user might fly backwards to escape an attack

Wings: Players can fly in faction lands

Adrenaline: A chance for a huge speed boost while low on HP

Sniper: A chance for poison damage

Armor Enchantments

Recover: After killing a player, gain regeneration and absorption

Self-Destruct: Upon death, create an explosion

Leadership: When faction members are near, gain damage

Crouch: When sneaking, take less damage

SystemReboot: An attack that would otherwise kill you may instead heal you entirely

Burn-Shield: Fire Resistance

Overload: Health Boost

Hulk: Strength, Damage Resistance, Slowness

Ninja: Health & Speed Boost

Cyborg: Speed, Strength, and Jump Boost

Valor: Resistance

Insomnia: Confusion, Mining Fatigue, Slowness, Might deal 2x Damage

Drunk: Strength, Mining Fatigue, Slowness

Intimidate: Nearby Players get Weakness

Angel: Nearby faction members get regeneration

Blizzard: Nearby players get slowness

Sandstorm: Nearby players get blindness for 10 seconds; 1/38 chance every 30s Cooldown (-5s/lvl)

AcidRain: Nearby players get poison 2 for 4 seconds, 1/45 chance, 30s Cooldown (-5s/lvl)

Radiant: Nearby players are set on fire for 5s, 1/25 chance, 15s Cooldown (-5sec/lvl)

Maneuver: There is a chance you will dodge attacks entirely

Nursery: While walking, you might heal

Molten: Attackers may be set on fire

PainGiver: Attackers may be poisoned

Savior: Attackers damage might be cut in half

Voodoo: Attackers might gain weakness

Fortify: Attackers might gain weakness

Enlightened: Attackers might actually just heal you

Freeze: Attackers might gain slowness

StormCaller: Lightning might strike attackers

Cactus: Attackers might be damaged

Shockwave: Attackers might be knocked back

SmokeBomb: Attackers might get slowness and blindness

Tamer: Spawns a wolf +1 per lvl, that fights with you for one minute. (2Min Cooldown)

Guards: Spawns an iron golem +1 per lvl, that fights for you for one minute. (2Min Cooldown)

Necromancer: Spawns in 2 zombies +2 per lvl, that fights for you for one minute. (2Min Cooldown)

Infestation: Spawns in 3 silverfish and 3 endermites +3each per lvl, that fights for you for one minute. (2Min Cooldown)

BeeKeeper: Spawns Bees

Aqua Affinity: Increases underwater mining speed

Blast Protection: Reduces explosion damage & knockback

Curse of Binding: Items can't be removed from armor slots until death

Depth Strider: Increases Underwater Movement Speed

Feather Falling: Reduces fall damage

Fire Protection: Reduces burn time and fire damage

Frost Walker: water source blocks beneath the player turn into ice; player takes no magma damage

Projectile Protection: Reduces Projectile Damage

Protection: Reduces damage by 4% per level

Respiration: Extends underwater breathing time

Soul Speed: Increases walk speed on soul sand

Thorns: Reflects some damage taken when hit, costing durability

Swift Sneak: Increases speed while sneaking

Bow Enchantments

Piercing: Might deal double damage

Doctor: Might heal a player when hit

Boom: Might spawn TNT where arrow lands

Venom: Might give poison to enemies when hit

IceFreeze: Might give slowness to enemies when hit

Lightning: Might strike lightning where arrows land

MultiArrow: Might shoot multiple arrows

Pull: Might pull the player shot towards you

StickyShot: Might spawn webs where the arrow lands

Flame: Arrows set target on fire

Infinity: Shooting doesn't consume arrows

Multishot: Shoots 3 arrows at the cost of one

Piercing: Arrows pass through multiple enemies

Power: Increases arrow damage

Punch: Increases arrow knockback

Quick Charge: Decreases Crossbow charging time

Hoe Enchantments

Planter: Automatically plants seeds from hotbar when tilling soil

Tiller: Increases AOE of hoe to 3x3

Harvester: When harvesting crops, breaks surrounding crops

GreenThumb: Right clicking seeds with a hoe might grow the seed, costing durability

Sword Enchantments

Vampire: Attacking might heal you by one heart

Life-Steal: Might steal your enemies health when fighting

Double-Damage: Might deal double damage

SlowMo: Might give enemies slowness

Blindness: Might give enemies blindness

Viper: Might give enemies poison

FastTurn: Might deal more damage

LightWeight: Might give user haste

Confusion: Might give enemies confusion

Disarmer: Might remove enemies armor

Execute: Might get strength when enemy gets low

Headless: Might drop enemies head

Inquisitive: Might give a lot more XP

Nutrition: Might feed you while fighting

Obliterate: Might send enemies flying backwards

Paralyze: Might summon lightning on enemies, giving slowness and mining fatigue as well

SkillSwipe: Might steal enemies XP

Snare: Might give enemies slowness and mining fatigue

Trap: Might give enemies a high amount of slowness

Wither: Might give enemies wither

DoubleDamage: Guess what this might do?

Rage: Does more damage the longer you are fighting

Disorder: Might reorder enemies hotbar randomly

Charge: Upon killing enemies, Allies get a speed boost

Famished: During combat, might give enemies hunger

Bane of Anthropods: Increase damage and slowness to spiders, bees

Fire Aspect: Sets target on fire

Looting: Increases loot from mobs

Impaling: Deals additional damage to mobs that spawn in the ocean

Knockback: Knocks mobs away when hit

Sharpness: Increases Damage

Smite: Increases damage to the undead

Sweeping Edge: Increases sweeping damage

Axe Enchantments

Blessed: Might remove all negative effects from user

FeedMe: Might feed player while fighting

Dizzy: Attacks may give confusion to enemy

Berserk: Attacks may give the user strength and mining fatigue

Cursed: Attacks may give mining fatigue to enemy

Rekt: Might deal double damage

Decapitation: Might drop enemies head on death

BattleCry: Attacks have a 10% chance +5% per lvl to send nearby players flying backwards

DemonForged: Higher durability damage to enemies

Tool Enchantments

Telepathy: Broken blocks are transported immediately to your inventory

Haste: When used, you get haste

Oxygenate: When used, you get oxygen underwater

Pickaxe Enchantments

AutoSmelt: Has a chance to smelt ore and drop more then one ore

Experience: Has a chance to give you a lot more XP from block breaking

Furnace: Always smelts your ores into ingots.

Blast: Breaks a 3x3 area of blocks. The higher the level, the more depth.

VeinMiner: Mines multiple blocks from ore veins at once. The higher the level, the more depth.

Efficiency: Increases mining speed

Fortune: Increases certain item drop chances (from blocks)

Luck of the Sea: Increases rate of fishing rare loot (fishing rod)

Lure: Decreases wait time until fish come (fishing rod)

Silk Touch: Mining drops the block without letting it melt/crumble/change

All Purpose Enchantments

HellForged: Slowly repairs items while walking

Mending: Repairs item for XP orbs

Unbreaking: Increases Item Durability

Curse of Vanishing: Item is destroyed upon death

Trident Enchants

Channeling: Trident channels a bolt of lightning toward a hit entity. Functions only during thunderstorms

Impaling: Trident deals additional damage to mobs that spawn naturally in the ocean

Loyalty: Trident returns after being thrown.

Riptide: Trident launches player with itself when thrown. Functions only in water or rain.

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